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1992-12-04
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3KB
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70 lines
Howdy...
This is super quick documentation to explain exactly why TRICK.EXE
was created, and what it does....
* I needed a way to run doors with the Wildcat IM version.
Since the IM version comes with Doorway, I could run any non bit-
mapped program as a door, but the question was, how could I get the
door to look for the door.sys file AND not send the output through
the serial port... Well, after some serious thought, I figured out
a way to make it work....
When you log on your board local, and go into a door, the Door.sys
file says you are on com0 and at 38400 baud.... so it gets your info
from the Door.sys file, but doesn't try to send it out any com ports..
BINGO... problem solved... TRICK.EXE simply changes the door.sys file
to "local" so the door runs local, but gets the callers info from the
door.sys file as it normally would, and then Doorway sends it out
the digiport...
* Here are some goodies to know...
Run TRICK.EXE in the same directory as the door.sys file.
Only type TRICK, and if the door.sys file is there, it will be
converted... if not, it will give an error, but no harm done.
* Sample batch file:
This is the batch file used on 99% of my doors....
DOOR1.RUN
TRICK
CD\WC30\DOORS\DOORGAME
DOORWAY COMx /M:60 /B:X /K:V /V:D /P:DOORGAME.EXE GAME.CFG
That's it! If your doors are already set up to run with a serial port,
(as mine were when I switched to the IM version) then all you need
to add is the Doorway line to your Doorx.run files (and trick too!)
Notice you can make the /M: parameter any amount, cause the door is
reading the door.sys file, and wil limit the callers time appropriately.
You just want to put something there, cause if you don't, Doorway
will default to 10 minutes... Oh.... make sure you use COMx..
x being the port number, cause if you try to use SYS, it will think
it's running local just like the door!
What have I noticed to be a problem with this way of running doors?
Well, some people that have monochrome monitors or non-ansi terminal
emulation, may not get the display as it should be in there...
Doorway is peculiar.... and unless you are using a NEW type of ANSI,
it may not be too neat... but if you have a good computer, with a color
monitor, and are using QMODEM or something quality like that, you
will have no problem...
What else?
If someone drops carrier in a door, Doorway will cut the program off
without exiting nicely, and this mmay mess up some doors... but none
of mine have had a problem other than TELEHANG, which would sometimes
lock a particular game, so I made a little utility that would erase
the word LOCK from the particular cfg file each time the door is run..
One more thing.... there is a new (newer than Mustang has released)
copy of WCDRWY.EXE ... it has improved screen writes.... if you want
it, call up Marshall Dudley's board and get it from him.... it
is not the bug fix Doorway, that Mustang released, it is NEW!!
Bye!
Very special thanks to Tim Rider of The Source BBS for writing
this little program.... he has made the running of all these doors
possible! Thanks Tim!